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| | For you information - Surrealism Is A Cultural Movement That Began In The Mid-1920s, And Is Best Known For The Visual Artworks And Writings Of The Group Members. The Works Feature The Element Of Surprise, Unexpected Juxtapositions And Non Sequitur, However Many Surrealist Arti |
| COMPUTERGRAPHICA - Contemplations DVD, procedural graphic art from digital artist Kenneth A. Huff
Tags: arts , digital art , procedural graphics , procedural art , generative art , alias maya , procedural shaders , computer graphics
The digital artist Kenneth A. Huff let me know that:
Each of these time-based works is a twenty-minute, non-repeating video presented as a continuous loop on DVD. The pieces are ideal for display on plasma televisions and home theater projectors — creating a constantly-evolving piece of art on your wall rather than a blank screen.
Tags: arts , digital arts , computer arts
earthquake
Tags: arts , science , digital art , proceduralism , procedural graphics , generative art , computational art , fractals , computer graphics , algorithmic art , software
If you are into 3D, fractals, generative and computational art, pay a visit to : 3D Recursions
The ability to collect, store, and manage data is increasing quickly, but our ability to understand it remains constant. In an attempt to gain better understanding of data, fields such as information visualization, data mining and graphic design are employed, each solving an isolated part of the specific problem, but failing in a broader sense: there are too many unsolved problems in the visualization of complex data. As a solution, this dissertation proposes that the individual fields be brought together as part of a singular process titled Computational Information Design.
Tags: generative art , digital arts , artists
An interesting series of quotations from Brian Eno’s book: A Year With Swollen Appendices : The Diary of Brian Eno which allows me to know more about this important artist.
Brian Eno on Generative Art Part I , Part II , Part III , Part IV .
Tags: generative art , digital art , software art , art , interviews
Some interesting excerpt from interview to Marius Watz, artist and curator of the Generator.x conference:
Generative art is often understood exclusively as software generated abstractions. I personally understand the term as a much broader range of strategies involving both digital and non-digital systems and processes bridging specific art traditions and media.
Generative art describes a strategy for artistic practice, not a style or genre of work.
The artist describes a rule-based system external to him/herself that either produces works of art or is itself a work of art.
For the term generative art to have any meaning when applied to a given work, the aspect of generativity must be dominant in the work. Many computer-based art projects have generative elements, but are not concerned with generative systems as an end result.
Younger artists have so far been a little naive when it comes to considering generative work in an art historical context, but I think there is no doubt that the intention behind their work is frequently quite different from the painters who took up the keyboard in the 1960s and started to code.
Some [artists] want to explore scientific issues in an artistic context, some are looking to create solutions not possible in traditional animation or interaction design, others are interested purely in form and structure.
Generative art defines itself through a methodology, not a specific type of output.
However, in reality the group of artists who currently define themselves as generative artists do function as a group, creating works that can be placed in similar schools of thought and understood as coming out of similar artistic interests.
Tags: generative art , events , italy
The deadline for sending proposals (papers, posters, artworks, installations, live performances) to the 8th Generative Art Conference and Festival GA2005 was extended to 30 September.
For any info www.generativeart.com
Tags: new media , multimedia , art , exhibitions
Mediamatic is a cultural institution in Amsterdam. We do exhibitions, presentations, workshops and other activities in Amsterdam and internationally. This site gives you an overview combined with news and theory. The site is edited automatically with anyMeta. It matches the topical with heritage in a sometimes fuzzy, but always surprising way. Just to get you started, there’s a list of recent contributions below.
Tags: computer arts , programming , generative art
Pixelsumo, digital art, and digital culture
Tags: digital art , interaction design , computer arts , electronic arts , aesthetics computation
Pixelsumo is a blog about digital art, live performance, open source technologies, installations and hacking game culture.
Written and maintained by Chris O’Shea, a UK based digital artist.
Dave Griffiths’ page of art and programming
Tags: artificial life , digital art , software art , aesthetic computing , animation , generative art , computer art , computer music
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October 18th, 2005
Filed under: links — COMPUTERGRAPHICA @ 11:47 am
Source: Kenneth A. Huff
the first three works in my new Contemplations series of DVDs are available exclusively at www.kennethahuff.com (a.k.a. www.itgoesboing.com).
The works of the Contemplations series are created to serve as balance to the rapid-cut, rapid-fire nature of popular culture and the frenetic pace of contemporary life. The contemplative nature of these works allows one to gear down and provides a quiet place for the mind to rest.
Also included on each disc is an eight-minute introduction segment in which I [the author] discuss these three new pieces in the overall context of my body of work.
Each disc is $50 USD, plus handling and shipping.
Complete ordering details are available at:
http://www.kennethahuff.com/dvds/
along with short excerpts of each works and additional notes about the series.
Max’s speaking: I love Mr. Huff works.
No Comments »
October 7th, 2005
What is Computer Art? A Flash presentation gives an answer
Filed under: links — COMPUTERGRAPHICA @ 8:58 am
The following is the content of Jim Campbell’s Flash presentation on the Formula for Computer Art (found via Pierre Proske):
Formula for Computer Art
INPUT
spoken words
noise
wind
rain
temperature
touch
time
stock markets
breath
death
number of people
position
color
movement
shape
light levels
electronic activity
radio activity
net activity
hearbeat
COMPUTER SYSTEM
INPUT INTERPRETER
ALGORITHMS (INVISIBLE)
MEMORY (INVISIBLE)
OUTPUT CONTROLLER
OUTPUT
motorized object
heat generator
rain generator
noise generator
scent generator
wind generator
moving image
sound
moving text
moving robot
dynamic lighting
dynamic graph
number display
See it online: Formula for Computer Art
1 Comment »
October 4th, 2005
3D Recursions, 3D Math for Art Places
Filed under: Articles — COMPUTERGRAPHICA @ 3:02 pm
Image source
3D Recursions is quite a singular forum discussing math and science applied to the generation of beautiful procedural, algorithmic 3D images.
Various forum areas are devoted to the discussion of: Strange Attractors, LSystems, LightWave, Digital Fusion and Vlam, Chaoscope. Moreover there is a special section dedicated to the official support for LightWave plugins: Aurora Attractor, LWGreeble and Germinator.
No Comments »
September 29th, 2005
Computational information design. Ben Fry’s proposed solutions to many information management problems
Tags: information , design , research , visualization , information design , information visualization , information management , graphic design
Filed under: links — COMPUTERGRAPHICA @ 9:43 am
computational information design | ben fry
No Comments »
September 27th, 2005
Briano Eno on Generative Art
Filed under: links — COMPUTERGRAPHICA @ 4:48 pm
Thanks to: Fractal and Generative Arts
More on Brian Eno:
No Comments »
September 21st, 2005
Marius Watz, an interview on Generative Art
Filed under: links — COMPUTERGRAPHICA @ 2:19 pm
It’s extremely rare that anyone (no matter how brilliant) has an idea that is not also being had by similar people with similar backgrounds and skill sets.
Read the full interview at: September 20th 2005: Generative Art Now. An Interview with Marius Watz
Generator.x: The conference takes place at Atelier Nord in Oslo, September 23-24, 2005. The exhibition opens September 23 at the National Museum in Oslo and will tour until 2008.
No Comments »
September 20th, 2005
Generative Art 2005: deadline extended to 30 September
Filed under: links — COMPUTERGRAPHICA @ 2:34 pm
Celestino Soddu sends out an announcemnte about the Generative Art Conference:
GA2005 will be held in Italy, Milan, the 15-16-17 December 2005
2 Comments »
September 17th, 2005
leogeo: flash and interaction design experiments
Tags: macromedia flash , interaction design , interactivity
Filed under: links — COMPUTERGRAPHICA @ 3:19 pm
Several nice Flash applets with photos, motion graphics, animations.
[ l e o g e o ]
(via Levitated.net)
No Comments »
September 15th, 2005
Digital Information Design (DID) Camp
Tags: design , information design , digital design , education , john maeda , ben fry , golan levin
Filed under: links — COMPUTERGRAPHICA @ 3:29 pm
Many traditionally trained, professional designers wonder what the next generation of computing technologies might bring to their field. At the same time, many digitally trained, professional designers feel that they have missed out on some of the cornerstones of a traditional design education. To work towards a common ground between the digital and traditional design sensibilities, during the summer of 2005 Professor John Maeda organized the first “Digital Information Design Camp,” a three-week-long exploration, completely in cyberspace
Digital Information Design (DID) Camp
No Comments »
September 1st, 2005
Mediamatic.net - New Media, Art, Culture
Filed under: links — COMPUTERGRAPHICA @ 9:42 am
Mediamatic.net
No Comments »
August 30th, 2005
The Generator Blog
Filed under: links — COMPUTERGRAPHICA @ 2:29 pm
This blog is not about those machines used to change mechanical energy into electrical energy. It’s about software that creates software. Software to play around and have fun with.
The Generator Blog
1 Comment »
August 27th, 2005
Ali Eslami’s interactive Flash Experiments
Tags: interactive , interactivity , simulation , graphics , macromedia flash , java , processing , aesthetics computation
Filed under: links — COMPUTERGRAPHICA @ 2:25 pm
Lots of Interactive application showing experiments in physics, collision, steering behaviours. Source code available. Nice!
Visit: Arkitus .
No Comments »
August 24th, 2005
Associate Professor/Assistant Professor in New Media and Interactivity, School of Creative Media
Tags: jobs , research , creative media , new media , interaction design , design , interactivity design , education , digital media , multimedia design
Filed under: links — COMPUTERGRAPHICA @ 2:08 pm
City University of Hong Kong is looking for the following position in the school.
Associate Professor/Assistant Professor in New Media and Interactivity, School of Creative Media
Read the rest of this entry »
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August 20th, 2005
SCALE Journal, about aesthetics and computation
Tags: aesthetics computation , publications , electronic publications , journals
Filed under: links — COMPUTERGRAPHICA @ 11:09 pm
SCALE is a monthly “local” publication about aesthetics and computation. It is distributed in print and PDF.
SCALE Journal
No Comments »
August 17th, 2005
Filed under: links — COMPUTERGRAPHICA @ 11:10 pm
Pixelsumo
No Comments »
August 15th, 2005
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