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For you information - Surrealism Is A Cultural Movement That Began In The Mid-1920s, And Is Best Known For The Visual Artworks And Writings Of The Group Members. The Works Feature The Element Of Surprise, Unexpected Juxtapositions And Non Sequitur, However Many Surrealist Arti
COMPUTERGRAPHICA - Contemplations DVD, procedural graphic art from digital artist Kenneth A. Huff Tags: arts , digital art , procedural graphics , procedural art , generative art , alias maya , procedural shaders , computer graphics The digital artist Kenneth A. Huff let me know that: Each of these time-based works is a twenty-minute, non-repeating video presented as a continuous loop on DVD. The pieces are ideal for display on plasma televisions and home theater projectors — creating a constantly-evolving piece of art on your wall rather than a blank screen. Tags: arts , digital arts , computer arts earthquake Tags: arts , science , digital art , proceduralism , procedural graphics , generative art , computational art , fractals , computer graphics , algorithmic art , software If you are into 3D, fractals, generative and computational art, pay a visit to : 3D Recursions The ability to collect, store, and manage data is increasing quickly, but our ability to understand it remains constant. In an attempt to gain better understanding of data, fields such as information visualization, data mining and graphic design are employed, each solving an isolated part of the specific problem, but failing in a broader sense: there are too many unsolved problems in the visualization of complex data. As a solution, this dissertation proposes that the individual fields be brought together as part of a singular process titled Computational Information Design. Tags: generative art , digital arts , artists An interesting series of quotations from Brian Eno’s book: A Year With Swollen Appendices : The Diary of Brian Eno which allows me to know more about this important artist. Brian Eno on Generative Art Part I , Part II , Part III , Part IV . Tags: generative art , digital art , software art , art , interviews Some interesting excerpt from interview to Marius Watz, artist and curator of the Generator.x conference: Generative art is often understood exclusively as software generated abstractions. I personally understand the term as a much broader range of strategies involving both digital and non-digital systems and processes bridging specific art traditions and media. Generative art describes a strategy for artistic practice, not a style or genre of work. The artist describes a rule-based system external to him/herself that either produces works of art or is itself a work of art. For the term generative art to have any meaning when applied to a given work, the aspect of generativity must be dominant in the work. Many computer-based art projects have generative elements, but are not concerned with generative systems as an end result. Younger artists have so far been a little naive when it comes to considering generative work in an art historical context, but I think there is no doubt that the intention behind their work is frequently quite different from the painters who took up the keyboard in the 1960s and started to code. Some [artists] want to explore scientific issues in an artistic context, some are looking to create solutions not possible in traditional animation or interaction design, others are interested purely in form and structure. Generative art defines itself through a methodology, not a specific type of output. However, in reality the group of artists who currently define themselves as generative artists do function as a group, creating works that can be placed in similar schools of thought and understood as coming out of similar artistic interests. Tags: generative art , events , italy The deadline for sending proposals (papers, posters, artworks, installations, live performances) to the 8th Generative Art Conference and Festival GA2005 was extended to 30 September. For any info www.generativeart.com Tags: new media , multimedia , art , exhibitions Mediamatic is a cultural institution in Amsterdam. We do exhibitions, presentations, workshops and other activities in Amsterdam and internationally. This site gives you an overview combined with news and theory. The site is edited automatically with anyMeta. It matches the topical with heritage in a sometimes fuzzy, but always surprising way. Just to get you started, there’s a list of recent contributions below. Tags: computer arts , programming , generative art Pixelsumo, digital art, and digital culture Tags: digital art , interaction design , computer arts , electronic arts , aesthetics computation Pixelsumo is a blog about digital art, live performance, open source technologies, installations and hacking game culture. Written and maintained by Chris O’Shea, a UK based digital artist. Dave Griffiths’ page of art and programming Tags: artificial life , digital art , software art , aesthetic computing , animation , generative art , computer art , computer music COMPUTERGRAPHICA COMPUTERGRAPHICA Human-Pixel Interaction Home Guide Topics About Links RSS Feed Contact Register Login October 18th, 2005 Filed under: links — COMPUTERGRAPHICA @ 11:47 am Source: Kenneth A. Huff the first three works in my new Contemplations series of DVDs are available exclusively at www.kennethahuff.com (a.k.a. www.itgoesboing.com). The works of the Contemplations series are created to serve as balance to the rapid-cut, rapid-fire nature of popular culture and the frenetic pace of contemporary life. The contemplative nature of these works allows one to gear down and provides a quiet place for the mind to rest. Also included on each disc is an eight-minute introduction segment in which I [the author] discuss these three new pieces in the overall context of my body of work. Each disc is $50 USD, plus handling and shipping. Complete ordering details are available at: http://www.kennethahuff.com/dvds/ along with short excerpts of each works and additional notes about the series. Max’s speaking: I love Mr. Huff works. No Comments » October 7th, 2005 What is Computer Art? A Flash presentation gives an answer Filed under: links — COMPUTERGRAPHICA @ 8:58 am The following is the content of Jim Campbell’s Flash presentation on the Formula for Computer Art (found via Pierre Proske): Formula for Computer Art INPUT spoken words noise wind rain temperature touch time stock markets breath death number of people position color movement shape light levels electronic activity radio activity net activity hearbeat COMPUTER SYSTEM INPUT INTERPRETER ALGORITHMS (INVISIBLE) MEMORY (INVISIBLE) OUTPUT CONTROLLER OUTPUT motorized object heat generator rain generator noise generator scent generator wind generator moving image sound moving text moving robot dynamic lighting dynamic graph number display See it online: Formula for Computer Art 1 Comment » October 4th, 2005 3D Recursions, 3D Math for Art Places Filed under: Articles — COMPUTERGRAPHICA @ 3:02 pm Image source 3D Recursions is quite a singular forum discussing math and science applied to the generation of beautiful procedural, algorithmic 3D images. Various forum areas are devoted to the discussion of: Strange Attractors, LSystems, LightWave, Digital Fusion and Vlam, Chaoscope. Moreover there is a special section dedicated to the official support for LightWave plugins: Aurora Attractor, LWGreeble and Germinator. No Comments » September 29th, 2005 Computational information design. Ben Fry’s proposed solutions to many information management problems Tags: information , design , research , visualization , information design , information visualization , information management , graphic design Filed under: links — COMPUTERGRAPHICA @ 9:43 am computational information design | ben fry No Comments » September 27th, 2005 Briano Eno on Generative Art Filed under: links — COMPUTERGRAPHICA @ 4:48 pm Thanks to: Fractal and Generative Arts More on Brian Eno: No Comments » September 21st, 2005 Marius Watz, an interview on Generative Art Filed under: links — COMPUTERGRAPHICA @ 2:19 pm It’s extremely rare that anyone (no matter how brilliant) has an idea that is not also being had by similar people with similar backgrounds and skill sets. Read the full interview at: September 20th 2005: Generative Art Now. An Interview with Marius Watz Generator.x: The conference takes place at Atelier Nord in Oslo, September 23-24, 2005. The exhibition opens September 23 at the National Museum in Oslo and will tour until 2008. No Comments » September 20th, 2005 Generative Art 2005: deadline extended to 30 September Filed under: links — COMPUTERGRAPHICA @ 2:34 pm Celestino Soddu sends out an announcemnte about the Generative Art Conference: GA2005 will be held in Italy, Milan, the 15-16-17 December 2005 2 Comments » September 17th, 2005 leogeo: flash and interaction design experiments Tags: macromedia flash , interaction design , interactivity Filed under: links — COMPUTERGRAPHICA @ 3:19 pm Several nice Flash applets with photos, motion graphics, animations. [ l e o g e o ] (via Levitated.net) No Comments » September 15th, 2005 Digital Information Design (DID) Camp Tags: design , information design , digital design , education , john maeda , ben fry , golan levin Filed under: links — COMPUTERGRAPHICA @ 3:29 pm Many traditionally trained, professional designers wonder what the next generation of computing technologies might bring to their field. At the same time, many digitally trained, professional designers feel that they have missed out on some of the cornerstones of a traditional design education. To work towards a common ground between the digital and traditional design sensibilities, during the summer of 2005 Professor John Maeda organized the first “Digital Information Design Camp,” a three-week-long exploration, completely in cyberspace Digital Information Design (DID) Camp No Comments » September 1st, 2005 Mediamatic.net - New Media, Art, Culture Filed under: links — COMPUTERGRAPHICA @ 9:42 am Mediamatic.net No Comments » August 30th, 2005 The Generator Blog Filed under: links — COMPUTERGRAPHICA @ 2:29 pm This blog is not about those machines used to change mechanical energy into electrical energy. It’s about software that creates software. Software to play around and have fun with. The Generator Blog 1 Comment » August 27th, 2005 Ali Eslami’s interactive Flash Experiments Tags: interactive , interactivity , simulation , graphics , macromedia flash , java , processing , aesthetics computation Filed under: links — COMPUTERGRAPHICA @ 2:25 pm Lots of Interactive application showing experiments in physics, collision, steering behaviours. Source code available. Nice! Visit: Arkitus . No Comments » August 24th, 2005 Associate Professor/Assistant Professor in New Media and Interactivity, School of Creative Media Tags: jobs , research , creative media , new media , interaction design , design , interactivity design , education , digital media , multimedia design Filed under: links — COMPUTERGRAPHICA @ 2:08 pm City University of Hong Kong is looking for the following position in the school. Associate Professor/Assistant Professor in New Media and Interactivity, School of Creative Media Read the rest of this entry » No Comments » August 20th, 2005 SCALE Journal, about aesthetics and computation Tags: aesthetics computation , publications , electronic publications , journals Filed under: links — COMPUTERGRAPHICA @ 11:09 pm SCALE is a monthly “local” publication about aesthetics and computation. It is distributed in print and PDF. SCALE Journal No Comments » August 17th, 2005 Filed under: links — COMPUTERGRAPHICA @ 11:10 pm Pixelsumo No Comments » August 15th, 2005
 
 
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