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Website about Selling Artwork - Art gallery worldwide portal. Other useful information: text/css
Artist Account - If you are an artist (or its agent) who wants to exhibit and/or sell your artwork. You will be able to exhibit and sell artwork of only one artist. You'll have your own home page presenting you, your artwork and more
Gallery Account - If you are a gallery with exhibitions and many artists. You will have full size website under your own name, including your own logo, news, articles, exhibitions, artists, online catalog and more
Sell art online - In order to sell art online a gallery needs to have a high ranked websites. The traffic is critical issue and could be
handle only by professionals.
Sell my art online - In case 'to sell my art online by myself' gallery or artist must consider both the development and support of its own website. Traffic, security, new technology.
| | For you information - Exhibit Your Artwork And Have One Of The Highest Exposures Even Among The Most Famous National Galleries. Observe All Details Of Your Online Traffic And Your Visitor Statistics Inside Your Account. |
| Mobile Audience - A forum for contributors and readers of the forthcoming book "The Mobile Audience" by Martin Rieser. It covers a history of wirefree art from gallery to public spaces. Mobile works based on locative technologies, wearables, wifi and 3G are examined from the viewpoint of audience.
© Copyright Martin Rieser 2004.
Radiator Artists Commissions & Events www.radiator-festival.org for full listings, updates and ticket prices. Radiator, the East Midlands' Festival for New Technology Art, is pleased to announce its upcoming events for 2005 featuring current innovative artistic approaches in the digital arts field. Themed around location and navigation, of city streets and the artform itself, this year's programme includes five commissions from internationally acclaimed artists and many more events. Tree A large scale interactive projection. The tree is growing in Nottingham. Discover it yourself or collect a map from Broadway. The branches and leaves move slightly, with an intensity that depends on actual wind gusts. Its leaves are sensitive to sound. When there is a peak in the volume level, from a shouting passer-by or car horn, a leaf will break off the branch. Throughout the evening the tree will become barer and barer, thus creating an ongoing image of human activity. Ere Be Dragons 'Ere be Dragons - new interactive game by Nottingham-based digital artists Active ingredient. 'Ere Be Dragons maps unknown territories, controlled by the heart beat of the players as they walk around Nottingham City Centre and resulting in an interactive installation. Active Ingredient have discovered that by plugging people's heart rate into a pocket PC they can see into people's inner world. The longer you stay in this world, the more likely you are to find something out there. Life: A User's Manual Michelle Teran Moving through the city streets with a video scanner reveals a hidden layer of personal fragments and stories broadcast by the private owners of surveillance cameras. Incognito and with participants in tow, Michelle Teran takes to Nottingham's streets with her ever-vigilant wireless surveillance camera scanner and broadcasts unseen live images from the city. Please collect ticket and meeting point details from Broadway Box Office at least one hour before the city walk. Txt Adventure Chris Evans Text Adventures were as close to novels as computer games ever came. Txt adventure is played by text message - players text their commands to the number on screen. These are sent to a mobile phone connected to the computer running the projection. The computer then enters the commands into an emulated version of the game, and displays the game's output on a big shared screen. Radiator is supported by Arts Council England, EM Media, UK Film Council Lottery Funded and Awards for All. From plan Digest, Vol 8, Issue 4
posted by Martin Rieser at 11:00 PM
LAb[au]'s interactive installation: Point, Line, Surface computed in seconds Place Sainte-Catherine Sint-Katelijneplein 1000 Brussels 25.10 - 05.11.2005 every day 17:00 - 24:00 Maiïs festival Presented in form of an outdoor urban and interactive installation in the center of Brussels. The installation is presented in the context of: Cimatics 05 festival and Maiis # 3 _ '' ville en creation / creatie in de Stad '' festival opening reception: 25.10.2005 from 17:00h The project is an interactive installation by LAb[au] which immerses the user in an audiovisual space.The user creates on a touchscreen a sonic and visual composition spatialised through quadraphonic sound and (a 10x10m) floor projection which can be animated through finger-movement. Referential to Mondrian's Boogie Woogie which draws a relation between the rhythmic structure of a jazz-piece, the composition of graphic elements on canvas and the urban grid of New York, the project Point Line Surface extends these relationships to an interactive vocabulary inside the urban and electronic space.
posted by Martin Rieser at 3:20 PM
INFRActures exhibition project
V2 Institute for the Unstable Media INFRActures: Translations between the Sonic, Spatial and Temporal Date: Friday 2 to Sunday 18 December 2005 Opening hours: 11:00–18:00 hrs (Thu to Sun) Location: V2_, Eendrachtsstraat 10, Rotterdam Admission: 2,50 euro Tel. + 31 10 206 72 72 http://www.v2.nl/infractures ***************************************** INFRActures is an exhibition project transcending the sensory perceptible at the convergences of sound art and architecture. Artists Edwin van der Heide, Cevdet Erek, mxHz.org and STEALTH.[u]ltd have been commissioned to create four new works which make tangible what is not registered by our senses within an urban environment, such as ultra- and infra-sonics, and different perceptions of time and spatiality. Cities as Rotterdam and Istanbul make up the source material and points of departure for the installations, which are interactive in character and allow for a participative and layered audiovisual experience. * Edwin van der Heide: Sound/Light/Street * STEALTH.[u]ltd: Street/Appropriation/Struggle * Cevdet Erek: Avluda | In The Courtyard * mxHz.org: TICS [THIS INAUDIBLE CITY SOUNDS: Reading through Pamuk's Istanbul]
posted by Martin Rieser at 10:15 PM
Cell Phone Culture Thursday, November 17, 2005 5:00 - 7:00 p.m. Bartos Theater, Media Lab 20 Ames Street, MIT Abstract No contemporary cultural artifact embodies the genius and the disruptive excess of capitalism as clearly as the cell phone. Ubiquitous in most developed societies in Europe, the Americas and Asia, the cell phone has become a laboratory some would say an asylum for testing the limits of technological convergence. Less a telephone today than a multi-purpose computer, cell phones are game consoles, still cameras, email systems, text messengers, carriers of entertainment and business data, nodes of commerce. Particular age cohorts and subcultures have begun to appropriate cell phones for idiosyncratic uses that help to define their niche or social identity. This Forum will examine the cell phone as a technological object and as a cultural form whose uses and meaning are increasingly various, an artifact uniquely of our time that is enacting, to borrow the words of a contemporary novelist, a ceaseless spectacle of transition. Speakers James Katz is professor of communication and director of Rutgers University's Center for Mobile Communications Studies, which he founded in 2004. Katz' research focuses on how personal communication technologies, such as mobile phones and the Internet, affect social relationships and how cultural values influence usage patterns of these technologies. His books include Machines That Become Us: The Social Context of Personal Communication Technology (Transaction, 2003, editor) and Perpetual Contact: Mobile Communication, Private Talk and Public Performance (Cambridge, 2002, co-edited with Mark Aakhus). He is also the author of Social Consequences of Internet Use: Access, Involvement and Expression (MIT Press, 2002, with Ron Rice). Jing Wang is professor of Chinese cultural studies, and the head of Foreign Languages & Literatures at MIT. Her research interests are focused on contemporary Chinese popular culture and its relationship to marketing and advertising. She worked at Ogilvy in Beijing for two summers as a consultant for the Planning Department, and is currently finishing up a book manuscript [Brand New China: Advertising, Media, and Commercial Culture]. Wang's presentation on cell phone branding and youth culture in China is based on some of her work at Ogilvy. Free and open to the public. More information: http://web.mit.edu/comm-forum
Mobile Audience
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Mobile Audience
Friday, November 18, 2005
Radiator Artists Commissions
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Thursday, November 10, 2005
MediaRuimte _ LAb[au]
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Wednesday, November 09, 2005
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Wednesday, November 02, 2005
"Cell Phone Culture" forum
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